Comments (10)
Sadly, we first have to get our hands on some free (and correctly licensed) textures which we can use instead of minecraft's original textures.
from leafish.
Or do you mean something like singleplayer?
from leafish.
I mean being able to play without internet, without logging in
from leafish.
It would require a server to be downloaded in order to play, and I saw you opening issues at Cuberite, so is Leafish gonna be shipped with it?
from leafish.
That would not be logical imo. But then again, who knows, could be a fun endeavour.
But yeah to be able to have offline play a default well licensed resource pack is required (not just textures). #27
from leafish.
Things that would be great:
- Playing without connecting to a server so yes single player mode
- Playing in Offline mode AFTER the login was successful (so the session keys are saved like the Java edition does)
from leafish.
I see why this is so confusing, should I change title to "Singleplayer mode"?
from leafish.
Easy way: Just create a Server in the backend and connect to it
You have a single player mode
The best thing if every world has an own server folder for the configs and op so: (If you keep the orig MC folder structure)
saves/{WorldName}/Server/server.jar
So in the Server config the world is at: ../../{WorldName}
from leafish.
That would not be logical imo. But then again, who knows, could be a fun endeavour.
@PureTryOut Why not modifying Cuberite to work as some kind of "internal server" for singleplayer?
from leafish.
Because Cuberite, currently at least, is not meant to be used that way. And I was thinking it would be easier to integrate a Rust-based server than a C++ one. Still in the end Cuberite compiles to native code so it shouldn't matter much.
Before any work is done it should be discussed with the Cuberite devs at least. There is no chance of this working out well if upstream does not accept the required changes.
from leafish.
Related Issues (20)
- Is there any way to use this application without logging in with microsoft / mojang account? HOT 1
- Crash on closing application HOT 1
- Workflow not terminating HOT 1
- Support Window icon HOT 6
- Key binding issues HOT 5
- Wayland cursor locking buggy HOT 1
- Pressing E doesn't close the inventory.
- Client times out from server after a short time HOT 2
- Implement quick select for hotbar slots 1-9
- Asset download crash
- Implement shortcuts HOT 3
- Don't break unbreakable blocks
- Leafish is ticking too quickly
- Fix instant minable blocks HOT 1
- Fix mining all blocks instantly (except unbreakable ones) HOT 1
- Missing teleport confirmation HOT 1
- (Design suggestion) Migrate the UI to egui HOT 1
- (Design suggestion) Migrate from OpenSSL to Rustls
- Panic while connecting to 1.7.10 server - bad packet internal id 0xb in Serverbound Play
- Delay server list refresh upon disconnect from server.
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from leafish.