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Weapon Priority System about leadbot HOT 1 OPEN

LeadKiller avatar LeadKiller commented on September 25, 2024
Weapon Priority System

from leadbot.

Comments (1)

unknown-gd avatar unknown-gd commented on September 25, 2024

I make it ^-^

    local selectWeap = "hands"
    local range = 160000
    local WepList0 = {
        "weapon_bugbait",
        "weapon_crwbr",
        "weapon_fists",
        "weapon_crowbar",
        "weapon_stunstick",
        "weapon_slapstick",
        "weapon_longbar"
    }
    local WepList1 = {
        "weapon_parkinsons",
        "weapon_spraynpray",
        "weapon_pistol",
        "weapon_357",
        "weapon_smg1",
        "weapon_ar2",
        "weapon_crossbow",
        "weapon_rpg"
    }
    local WepList2 = {
        "weapon_hossrifle",
        "weapon_longbar",
        "weapon_frag",
        "weapon_shotgun"
    }

if(IsValid(controller.Target)) then
    local TargetDist = controller.Target:GetPos():DistToSqr(controller:GetPos())
    if (TargetDist < range/4 and TargetDist < range*2) then
        for _, wepClass in ipairs(WepList0) do
            if bot:HasWeapon( wepClass ) then
              selectWeap = wepClass
              weapon_type = 'mele'
            end
         end
    elseif (TargetDist > range) then
        for _, wepClass in ipairs(WepList1) do
            if bot:HasWeapon( wepClass ) then
              selectWeap = wepClass
              weapon_type = "long_guns"
            end
         end
    elseif (TargetDist < range) then
        for _, wepClass in ipairs(WepList2) do
            if bot:HasWeapon( wepClass ) then
                selectWeap = wepClass
                weapon_type = "shotgun"
            end
    end

    end

    if (TargetDist > range/4) then
        buttons = buttons + IN_DUCK
    end
    
    if selectWeap != nil then
        bot:SelectWeapon(selectWeap)
    end

    end

    cmd:ClearButtons()
    cmd:ClearMovement()
    cmd:SetButtons(buttons)
end

from leadbot.

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