Comments (2)
5 pares, 10 pares, 15 pares, 20 pares
width: calc(12.5% - 10px);
height: calc(25% - 10px);
1: 10 cards - 2 * 5
50%
20%
2: 20 cards - 4 * 5
25%
20%
3: 30 cards - 5 * 6
20%
16.666%
4: 40 cards - 5 * 8
20%
12.5%
from animalcrossingmemorygame.
verificar se todos os cards já foram virados -> passar de nível
from animalcrossingmemorygame.
Related Issues (12)
- User can see a grid with n x n cards (n is an integer). All the cards are faced down initially (hidden state)
- Loading Screen
- Create mode vs CPU
- Become responsive
- User can click a button to start the game. When this button is clicked, a timer will start HOT 1
- User can click on any card to unveil the image that is underneath it (change it to visible state). The image will be displayed until the user clicks on a 2nd card
- When the User clicks on the 2nd card: If there is a match, the 2 cards will be eliminated from the game (either hide/remove them or leave them in the visible state)
- If there isn't a match, the 2 cards will flip back to their original state (hidden state)
- When all the matches have been found, the User can see a dialog box showing a Congratulations message with a counter displaying the time it took to finish the game
- Game scenes
- Create local multiplayer mode
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from animalcrossingmemorygame.