Comments (1)
Related:
- MatterJS precompute final position
- In the plinko game written with the matter.js engine library, how to make the ball always fall into the pre-planned position
- Outcome always different in matter.js physics engine
- #820
- #1190
- #1199
If you can provide more details or a minimal example of your game, it'd be easier to write a concrete answer. If there are only a small number of possible paths, you could precompute/simulate a bunch of paths in advance, categorize them according to slots, then pick one corresponding to the slot you want and run the animation. Another approach, depending on your use case, may be to add invisible walls or apply forces to steer the ball to the intended destination.
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Related Issues (20)
- Body behaving erratically when pivot point is away from centre of mass (?) HOT 4
- Had a Fatal Error, reason unknown: vertexA is undefined HOT 4
- Objects are not repelled when restitution: 1, friction, frictionAir and frictionStatic is 0
- rendering composite bodies HOT 2
- Mass/density has no effect on fall speed HOT 2
- Explode!
- Calculate velocity to jump to the target HOT 2
- Slingshot example with Keys and Constraint, instead of MouseConstraint and Mouse
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