Comments (11)
So, just ran it again, made sure everything i know of what can cause my system to hang up is off (PBO, no OC nothing, just default system).
Same result. Settings: Low preset, fullhd, mantle.
Its loading into world, walked away from the moment when first you can controll the character, up halfway on the mountain side while i was checking the game works with dxvk. Then there made a save, and loading back there. The game loads in the first few frame, and crash. i think its crashing the gpu (resulting in the same screen as above), probably tries to do something stupid, or not yet implemented, and pulls down the whole 3d engine, and probably mutter too. If i SSH in and do a sudo reboot, console comes back and shows the normal messages as its shutting down modules, and does the reboot process.
One note: I think GRVK needs a check on what vulkan implementation its loading in. As im building mesa-git, RADV, lavapipe, Intel, vrtio all gets build, and for some reason grvk tries to load in a different one then what it should on my amd vega gpus, until i remove all the others and only leave radv in vulkan/icd.d.
logs with GRVK_LOG_LEVEL=trace
dragonagecrashgrvk.zip
from grvk.
Logs from current master ( 6a0e4d8 )
grvk.log
grvk_axl.log
Crashes during launch with RX 570 on latest mesa git ( 231ccb6 ).
I noticed the wine log additionally has this line beneath the grvk output:
EAssertion failed: dst->hasImmediate, file ../src/amdilc/amdilc_compiler.c, line 720
Full Origin/wine output, nothing else interesting that I see.
origin.log
I'll also note that this was with Proton Experimental, as I can't get normal wine builds to launch the game at all lately.
from grvk.
Thanks, I have a branch that makes it boot, I can go in-game but it crashes during the first dialog scene.
from grvk.
@Nerellus the game should boot and go ingame with this build: https://github.com/libcg/grvk/suites/4708213536/artifacts/129087929 (make sure tessellation is disabled in the settings). However I'm seeing a crash in the first dialog scene when starting a new game.
from grvk.
Unfortunately I still don't make it to the menu, I get
wine: Unhandled page fault on execute access to 0000000000000000 at address 0000000000000000 (thread 0520), starting debugger...
at launch now.
origin.log
grvk.log (with GRVK_LOG_LEVEL=trace)
grvk_axl.log
from grvk.
@Nerellus try this build: https://github.com/libcg/grvk/actions/runs/1605043031 I fixed a few validation errors.
The in-game crash I mentioned earlier is caused by unhandled tessellation shaders, it happens even when tessellation is disabled in the graphics settings.
from grvk.
I still get the page fault at launch with d9ca03e.
grvk.log
from grvk.
OS: Arch Linux
KERNEL: 5.16.0-rc6-1-mainline
CPU: AMD Ryzen 7 3800XT 8-Core
GPU: AMD Radeon RX Vega (vega10, LLVM 13.0.0, DRM 3.44, 5.16.0-rc6-1-mainline)
GPU DRIVER: 4.6 Mesa 22.0.0-devel (git-222487fabe)
RAM: 32 GB
GRVK: d9ca03e
steam-1222690.log
grvk.log
grvk_axl.log
Game starts up with GRVK, nicely goes through the menu, race and what type of character its gonna be, then the heper cards, and than..... The picture above. Have to shoot down the processes through ssh and reboot the computer to get back the screen.
from grvk.
Hoi! New month, new testruns. Game loads into menu, but on high settings it crashes as its loading the game, on low it loads in the first few frames, (like5-10) and than its crashing.
Logs:
high settings:
grvk_axl.log
high settings-grvk.zip
high settings-steam-1222690.zip
Origin_d3d11.log
Origin_dxgi.log
low settings:
grvk_axl.log
low settings- steam-1222690.zip
Origin_d3d11.log
Origin_dxgi.log
Not sure why, but the low settings grvk.log github does not accept it, none compressed its obviously to big, but even compressed its reject it, so ive uploaded it to my google drive: https://drive.google.com/file/d/1E1CGZ_aiBmWTEASUTZMroE4AeaSbFg0a/view?usp=sharing
from grvk.
@plasticbomb1986 the crash you were seeing should be fixed by 02ae2a5
from grvk.
The game should be playable as of 2bb8b8e (build available here: https://github.com/libcg/grvk/suites/9530381740/artifacts/452852535)
Make sure to disable tessellation in the settings to make the terrain visible. Also, there's a rendering bug where shadows disappear depending on the camera position.
from grvk.
Related Issues (20)
- Sniper Elite III HOT 17
- Civilization: Beyond Earth HOT 21
- linux support ? HOT 4
- Request: support for Github Actions CI? (+artifacts) HOT 3
- Image presentation crashes the application after window resize HOT 1
- How can I support you financially? HOT 1
- Implement present from compute
- Implement Advanced MSAA
- grvk says vulkan extensions missing, but my vulkan version is 1.2.199 HOT 3
- Battlefield 4 HOT 4
- Battlefield Hardline HOT 31
- Plants vs Zombies: Garden Warfare HOT 6
- Civilization: Beyond Earth HOT 19
- Thief HOT 9
- Sniper Elite III HOT 2
- Trying it via WINE or STEAM/Proton (using newest wine or GE on Steam) HOT 1
- installed mesa 22.0 but receive error in grvk log HOT 9
- Merge descriptor update templates across stages
- Use an offset buffer for typed memory views HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from grvk.