Comments (3)
Can't reproduce, works fine for me. Make sure to use latest versions. Also provide enough information to reproduce the issue you're reporting.
from fbx-conv.
I'm on 1.5.4 and the latest version of fbx-conv-win32.
Perhaps I should have been clearer on the desired orientation, the model I posted above is going to be seen from above (its a top-view game). fbx-conv seems to be disregarding whatever orientation settings I use when exporting from Blender.
This issue is also discussed here: http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=15060
Apparently the problem started with Blender 2.71 (I'm on 2.73).
This is all I'm doing:
- Export from Blender with the settings above (or any settings; doesn't matter, they seem to be ignored).
- fbx-conv-win32 with -f flag only.
- Model doesn't appear top-down in game.
Here is my blender file: http://www.filedropper.com/woodtower_1
from fbx-conv.
That's by design and documented: https://github.com/libgdx/libgdx/wiki/Importing-Blender-models-in-LibGDX#setting-the-coordinate-system-up-axis
from fbx-conv.
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