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FBX 7.4 incorrect orientation about fbx-conv HOT 3 CLOSED

libgdx avatar libgdx commented on September 28, 2024
FBX 7.4 incorrect orientation

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Comments (3)

xoppa avatar xoppa commented on September 28, 2024

Can't reproduce, works fine for me. Make sure to use latest versions. Also provide enough information to reproduce the issue you're reporting.

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htaudah avatar htaudah commented on September 28, 2024

I'm on 1.5.4 and the latest version of fbx-conv-win32.
Perhaps I should have been clearer on the desired orientation, the model I posted above is going to be seen from above (its a top-view game). fbx-conv seems to be disregarding whatever orientation settings I use when exporting from Blender.
blenderexport

This issue is also discussed here: http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=15060
Apparently the problem started with Blender 2.71 (I'm on 2.73).

This is all I'm doing:

  1. Export from Blender with the settings above (or any settings; doesn't matter, they seem to be ignored).
  2. fbx-conv-win32 with -f flag only.
  3. Model doesn't appear top-down in game.

Here is my blender file: http://www.filedropper.com/woodtower_1

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xoppa avatar xoppa commented on September 28, 2024

That's by design and documented: https://github.com/libgdx/libgdx/wiki/Importing-Blender-models-in-LibGDX#setting-the-coordinate-system-up-axis

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