Comments (6)
What are you trying to do? Trying to make a libretro core using Go? Trying to make a game using libretro and Go?
from ludo.
@RobLoach I'd like to use the API to play games (cores?) with Machine Learning techniques.
from ludo.
You can do this either using the low level https://github.com/libretro/ludo/tree/master/libretro package or using the higher level packages like core
input
and video
.
I think you don't need menu, savestates, settings, options...
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@kivutar Are there some examples or tests that exist that might point me in the right direction on how to load a core and begin to interact with it?
from ludo.
Yes, the integration tests core_test.go.
core.Load
to load the libretro core.
core.LoadGame
to load the game.
then state.Global.Core.Run()
See the runloop in main.go too.
A good exercice to understand a codebase is to remove some code. So try to clone Ludo and remove features you don't need.
from ludo.
@kivutar Awesome! This should get me started; I'll open different issues if I have specific questions.
Thanks again.
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Related Issues (20)
- Crash when trying to launch Ludo with wired Dualshock 4 HOT 1
- Translations HOT 5
- Feature Request: Show IP Address
- Feature Request: Save State Access without running the game
- Feature Request: KIOSK Mode
- Publish releases on WinGet HOT 2
- Unicode text missing from file browser. HOT 2
- [Feature Request] Integer scaling HOT 5
- [Feature Request] Minimum and Maximum menu font size limitation
- [Feature Request] Anbernic Handheld Gaming Machine Support HOT 1
- [Feature Request] Adding custom switch or script.
- Try malgo HOT 1
- Libretro ppsspp looking for ideas HOT 2
- Sort cores by system name first HOT 1
- Disable screensaver on Linux
- Save States not displaying for Master System HOT 3
- Feature Request: Option to swap ok and back button HOT 1
- Multi Disc Game Scanning in Playlists HOT 4
- add to scoop ? HOT 1
- Keep the current resolution as the fullscreen resolution HOT 2
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