Comments (32)
from mame2003-plus-libretro.
Hmm i see a couple of fellas are having trouble getting the above samples to work in mame2003-plus
the fact that other samples are working is a good sign as we can rule out a setup file problem on the PI
side.
I fully tested the above games and samples in my test core and it was a 100% pass rate with
full sound and music in all of the games, the samples i used were the normal ones hosted
on twistys, i never tried the enhanced ones though maybe they're incorrect hence the missing
sounds..??
from mame2003-plus-libretro.
Hey Arcadez I was going to let you know that a few sounds are missing when using samples that I found.
•Depth Charge - no sound
•Donkey Kong - half sound, missing several pieces
•Zaxxon - no sound
Depth Charge and Zaxxon aren't enhanced but just regular samples. Donkey Kong seems to missing sounds looking at the DAT.
sample name="run01.wav"/>
sample name="run02.wav"/>
sample name="run03.wav"/>
sample name="jump.wav"/>
sample name="dkstomp.wav"/>
What is missing is effect00.wav, effect01.wav and effect02.wav which are needed.
from mame2003-plus-libretro.
Hi there
Firstly just wanna mention with regards to Depth Charge and Zaxxon the samples for those
games have not changed, so the ones you always used in mame2003 should work in this
core unless there is a problem i've not noticed on the Rpi setup side after splitting off this
core.
Donkey kong however is a different story........
0.86u3: Donkey Kong sample improvements [Peter Rittwage, Derrick Renaud]. Added samples (run01, run02, run03, jump and dkstomp.wav).
The above samples replace the older inferior ones which were effect.00.wav etc etc, these are
missing for a reason as if you did try to use them all you would get is silence, i just played
dkong again in my test core and can confirm the game has full sound.
I'll check the code again later just to make sure i didn't miss something when i ported the
changes across.
Regards.
from mame2003-plus-libretro.
I can't verify right now but I thought the effect wav's where for the girder stomp in the intro, etc. I can test it again around noon.
from mame2003-plus-libretro.
Yes thats correct but when the samples were changed in MAME86.u3 those became obsolete
and were replaced with new samples with different names although they still provide the
same sounds in game.
Do you get what i mean..??
from mame2003-plus-libretro.
Thanks Arcadez, I think so so you back ported them and the sample names changed but effects are the same? I could have sworn I was not getting the girder stomp sound and the running sounds yesterday but I will test again around noon.
from mame2003-plus-libretro.
The samples might be broken in this core if your not getting those sounds, i might need some
help on the Rpi setup side as i dont have much experience with this just to make sure
everythings hooked up correctly.
from mame2003-plus-libretro.
Setup is a breeze and the docs are great. If you skip all the shaders and extra config steps you really only need to know one thing. Where are the samples and ROMs folder and copy them over. I definitely don't know the development side but if there's anything I can do on the setup side just let me know. I think Mark and Grant know both sides. I will verify the samples for sure here in a few hours. Some times I jump in and out of games quickly when testing and miss things.
from mame2003-plus-libretro.
I've been following the Retropie thread on this and as @maxbeanz has said, no samples work (on RPi) in 2003plus.
from mame2003-plus-libretro.
It does look like no samples work. If the audio comes from the ROM set itself it does indeed work but not from the samples. For example dkong the music and barrel smash are fine but the girder stomp, running or jumping do not. I tested this for several ROMs and it seems consistent with samples.
from mame2003-plus-libretro.
Daft question time you do have the sample paths setup for mame2003-plus and the sample in
the correct folder eg.......... /libretro system dir/mame2003-plus/samples/
from mame2003-plus-libretro.
Another daft question @Wilstorm you do have samples enabled in your emulators options
please check this just to make sure.
from mame2003-plus-libretro.
from mame2003-plus-libretro.
Daft question time you do have the sample paths setup for mame2003-plus and the sample in
the correct folder eg.......... /libretro system dir/mame2003-plus/samples/
That might not be so daft. I actually have my samples in /home/pi/RetroPie/BIOS/mame2003-plus/samples. It's the same location lr-mame2003 uses so I copied them there. Wrong location? If that's the case we (Max, Zuppa and I) all assumed the wrong location. I can test this at noon-ish as I have a monitor right now but no speakers.
Also samples are/were enabled in the core options I checked that last week.
from mame2003-plus-libretro.
where is the /libretro system directory = /opt/retropie/configs/arcade/samples or /home/pi/RetroPie/roms/arcade/mame2003-plus/samples
from mame2003-plus-libretro.
My samples are also in /home/pi/RetroPie/BIOS/mame2003-plus/samples/
and ON in RetroArch.
from mame2003-plus-libretro.
Ok let's rule out a setup file problem on the Rpi side simply remove the -plus prefix from
the folder and see of it now picks up the samples......
/home/pi/RetroPie/BIOS/mame2003/samples/
from mame2003-plus-libretro.
I tried renaming the directory to
/home/pi/RetroPie/BIOS/mame2003/samples/
Unfortunately still no samples. When running a game it automatically creates another mame2003-plus
directory.
from mame2003-plus-libretro.
These directories did not work:
/opt/retropie/configs/mame-libretro/samples
/home/pi/RetroPie/roms/mame-libretro/samples
/opt/retropie/configs/arcade/samples
/home/pi/RetroPie/roms/arcade/samples
I already have all the samples in this directory and they do work fine for lr-mame2003 when using the Arcade folder but I don't get sound in mame2003_plus_libretro:
/home/pi/RetroPie/BIOS/mame2003/samples
from mame2003-plus-libretro.
Updated above comment to exclude to more directories:
/opt/retropie/configs/mame-libretro/samples
/home/pi/RetroPie/roms/mame-libretro/samples
from mame2003-plus-libretro.
@Arcadez @markwkidd OK guys, i've cracked it !! If you put the samples in the mame2003-plus
directory they work ! They don't work inside the samples directory.
from mame2003-plus-libretro.
Hmmm at least we know the samples are working in this core all be it in the wrong place :)
what'ya reakon the paths are not set correctly somewhere..??
And thanks for getting to the bottom of this!!
from mame2003-plus-libretro.
from mame2003-plus-libretro.
I don't really have a log, nothing was reported. To confirm, the samples work in
/home/pi/RetroPie/BIOS/mame2003-plus/
(/libretro system dir/mame2003-plus/
)
from mame2003-plus-libretro.
from mame2003-plus-libretro.
Any chance to move it into the folder? If I am understanding that correctly they have to be dumped in the folder along with cheat.dat, hiscore.dat, mame2003.xml, etc. instead of using the samples folder?
from mame2003-plus-libretro.
I can confirm also samples do work directly in the mame2003-plus folder vs. the samples folder. Is it a simple path change to get them back together in a sub folder or more complicated?
from mame2003-plus-libretro.
Sounds perfect, thanks Mark! :)
from mame2003-plus-libretro.
Hello samples testers. Could you rebuild from the latest source and try out samples again?
from mame2003-plus-libretro.
@Arcadez what do you think about closing this issue down now?
from mame2003-plus-libretro.
As no-one else is bothering, I can confirm that Samples are now working in the correct samples
folder.
from mame2003-plus-libretro.
Related Issues (20)
- Donkey Kong Remix HOT 44
- Quick Question HOT 3
- Hammer Away HOT 33
- Wild Fang / Tecmo Knight changes HOT 6
- Cannot load PDC ROM HOT 1
- fd1089 decryption HOT 5
- Trying to compile a split core for Midway arcade games for Wii. Kinda stuck when compiling the final dol. HOT 10
- Support armv8? HOT 6
- Pole Position missing input controls HOT 17
- [feature request] add music to Batsugun HOT 17
- DRZ80 not working HOT 8
- Port Target Jaleco's Top Roller HOT 25
- Another port target Cyborg Force HOT 14
- ThunderForce AC Prototype Bootleg HOT 3
- Shift indicators HOT 23
- Failure to compile with gcc-14.1.0 HOT 2
- How inject cheats from xml cheat file in dat cheat file for WWF Wrestlemania Arcade game? HOT 24
- XMl rom data has errors HOT 2
- ASAN error on wwfmania HOT 6
- Issues from mame menu pause HOT 8
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from mame2003-plus-libretro.