Comments (5)
Okay, @slouken, just so I document this correctly: in SDL3, on desktop, this defaults to enabled if it thinks there's a physical keyboard attached, and false otherwise (so as not to pop up a virtual keyboard over the game if one isn't immediately needed), right? And always defaults to off on iOS/Android, physical keyboard or not?
(And SDL2 was "always enabled by default on desktop, and disabled by default on mobile," since Steam Deck type things hadn't arrived yet.)
from sdlwiki.
[...] in SDL3, on desktop, this defaults to enabled if it thinks there's a physical keyboard attached, and false otherwise [...]
It seems to be disabled by default on my desktop device (stock Ubuntu 22.04, Wayland, a physical keyboard, mouse and screens, no touchscreens, no drawing tablet, no other funny device) with latest SDL3 (libsdl-org/SDL@4d32f66). Should I open an issue about it on the SDL repo?
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Let Sam answer when he gets a moment, I could be wrong about the final decisions on this.
from sdlwiki.
For SDL2 it defaults on for desktop and off for mobile. For SDL3 it defaults off everywhere. Please feel free to submit a PR to improve the documentation in a way that makes sense for you.
Thanks!
from sdlwiki.
See? I'm glad I asked. :)
I've fixed up the wiki now.
from sdlwiki.
Related Issues (20)
- Quality of examples HOT 12
- Feedback on page SDL2/SDL_TextInputEvent HOT 1
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- Feedback on page SDL3/SDL_PeepEvents HOT 1
- Chore: add removal script to ci HOT 3
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