Linda Zhu's Projects
Multiplayer AR Game built in Unity with AR Foundation and Photon Plugin
Nsight Tools Practice
A Boids Flocking Simulation in CUDA
A GPU Path Tracer written in C++/CUDA
Physically-based grass simulation and renderer in Vulkan.
Learn computer graphics by writing GPU shaders!
Lilith Games Project DaVinci Excellence Award. A 1st-person adventure platformer.
Unreal 3D Puzzle Game on Themes of Inertia and Tiny vs Huge
Senior Project: building an infrastructure for AR instruction manuals
HW and projects for Software Design and Engineering at UPenn
A blank project example showing how to use libigl and cmake.
Config files for my GitHub profile.
A miniature of Minecraft developed in Qt using C++, OpenGL, and GLSL
A procedurally generated fireball simulation using noise and toolbox functions in WebGL.
A brief intro to the world of WebGL
A Houdini simulation of jellyfish.
Utkarsh and Linda collaborative work
Utkarsh and Linda's Lab 5: stylization using ShaderGraphs in Unity.
A Houdini project that LEGO-ifies 3D models.
Kyra and Linda's lab3
3D waterpaint stylization shaders in Unity
Shadertoy Flowers: Utkarsh Dwivedi & Linda Zhu's Lab 01
Game Mechanic Prototype