Comments (1)
It seems the set of feature bags I choose above doesn't matter. Since, at training time I specified random intercept only, at scoring time, the GameScoringDriver can be fooled with any set of feature bags. At least, it works. If somebody could confirm this behavior, I'd appreciate it.
At training time, I did:
...
--feature-shard-configurations "name=sGlobal, intercept=true, feature.bags=Bu|Bg|Bc " \
--feature-shard-configurations "name=sUser, intercept=true" \
...
At scoring time, it works if I do:
val globalFeatureShardId = "sGlobal"
val globalFeatureShard = Set("Bu", "Bg", "Bc")
val perUserFeatureShardId = "sUser"
val perUserFeatureShard = Set("Bu") // just to fool the driver
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