Comments (5)
我自己hexo博客调用moc3的模型一直无法正常显示,官方的issue也有人说无法显示:EYHN/hexo-helper-live2d#163 请问您是怎么做到的呢?
我没有用hexo-helper-live2d这个插件,因为hexo的markdown里支持html和js,因此直接在markdown里插入live2d-moc3示例的代码片段片段就行了
from live2d-moc3.
我自己hexo博客调用moc3的模型一直无法正常显示,官方的issue也有人说无法显示:EYHN/hexo-helper-live2d#163 请问您是怎么做到的呢?
moc和moc3应该是不兼容的,hexo-helper-live2d这个插件应该只实现了moc
from live2d-moc3.
请问有什么方法可以把moc3转为moc吗,或者说这些moc3的模型有moc版本吗?我还是想全局使用,有些page是没有md的
from live2d-moc3.
请问有什么方法可以把moc3转为moc吗,或者说这些moc3的模型有moc版本吗?我还是想全局使用,有些page是没有md的
可以尝试一下在模板文件中插入js引用,我是这么做的:
<!-- Live2DCubismCore script -->
<script src="https://cdn.jsdelivr.net/gh/wangstong/live2dm3/live2d/js/live2dcubismcore.js"></script>
<!-- Build script -->
<script src="https://cdn.jsdelivr.net/gh/wangstong/live2dm3/live2d/js/bundle.js"></script>
<canvas id="live2d" width="200" height="200" class="live2d" style="position: fixed; opacity: 1; left: 3px; bottom: -5px; z-index: 99999; pointer-events: none;"></canvas>
<script type="text/javascript">
var resourcesPath = 'https://cdn.jsdelivr.net/gh/YZ-HL/LSS_Model@main/';
var backImageName = '';
var modelDir = ['LSS'];
initDefine(resourcesPath, backImageName, modelDir);
</script>
from live2d-moc3.
我给打包优化了下,非常方便导入了,之后会再跟进一些bug
https://github.com/Weidows-projects/live2d-moc3
from live2d-moc3.
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