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oakdev's Projects

clrs icon clrs

:notebook:Solutions to Introduction to Algorithms

cppsharp icon cppsharp

Tools and libraries to glue C/C++ APIs to high-level languages

ffmpeg icon ffmpeg

Mirror of https://git.ffmpeg.org/ffmpeg.git

ffmpeg-static icon ffmpeg-static

Scripts to build ffmpeg with all the deps statically (webm + h264 included)

ffmpeg_develop_doc icon ffmpeg_develop_doc

2022年,最新ffmpeg资料整理,项目(调试可用),命令手册,文章,编解码论文,视频讲解,面试题全套资料

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

fourier icon fourier

An Interactive Introduction to Fourier Transforms

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

golang-samples icon golang-samples

Sample apps and code written for Google Cloud in the Go programming language.

graphics icon graphics

Unity Graphics - Including Scriptable Render Pipeline

iina icon iina

The modern video player for macOS.

linux-0.11 icon linux-0.11

the source code of linux-0.11 for study linux kernel

llm-course icon llm-course

Course to get into Large Language Models (LLMs) with roadmaps and Colab notebooks.

mediafoundationsamples icon mediafoundationsamples

A set of unofficial minimal sample apps that demonstrate how to use certain parts of Microsoft's Windows Media Foundation API.

obs-studio icon obs-studio

OBS Studio - Free and open source software for live streaming and screen recording

openage icon openage

Free (as in freedom) open source clone of the Age of Empires II engine :rocket:

pinvoke icon pinvoke

A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.

skinner icon skinner

Special Effects with Skinned Mesh in Unity

tanta icon tanta

This project provides Sample Projects which can assist people in developing applications for Windows Media Foundation in the C# language.

thebookofshaders icon thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

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