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CalinLeafshade avatar CalinLeafshade commented on August 29, 2024

This is my current solution which seems to work ok but I'm not sure if it's somehow inefficient.

static u8 sprites[256] __attribute__ ((aligned (256)));

(Why do I always raise an issue just before I find a solution?)

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mysterymath avatar mysterymath commented on August 29, 2024

Yep, that's the idiomatic pattern for this.

You can also decrease the memory usage incurred by alignment by passing --sort-section=alignment. This will order input sections within each output section by decreasing alignment, which helps decrease the amount of filler emitted in the final object file. It's not a complete binary packing solution though; I'd eventually like to have one, but that sort of thing isn't really in GNU ld or lld, so it'd be greenfield work.

I'll leave this open to track the work of making --sort-section=alignment the default.

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mysterymath avatar mysterymath commented on August 29, 2024

Done.

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