Comments (5)
hum strange but i can't test safari.
webgl on safari is young,
i use no light no complex shader, but lot of geometry rebuild.
or is maybe ground tranparency.
you can test this http://jsdo.it/clockmaker/threejs-marge
tell me if you see big differency between safari and chrome
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that link works fine in chrome but in safari:
[Error] Error creating WebGL context.
WebGLRenderer (js, line 388)
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WebGL works fine in Safari. Maybe you have it disabled. Check if you have the WebGL option enabled in the Develop menu:
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yup forgot to enable it, demo then works in safari, though while it goes at the same speed it flickers a lot in a way it doesn't in chrome.
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update with last three dev version i hope is better
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Related Issues (20)
- Add a few 'Easter-eggs' -- a tip to improve
- Moving 'load menu' HOT 1
- Display pop-up when you hoer over a button for more details HOT 1
- Include a sub page i.e. http://lo-th.github.io/3d.city/chears.htm HOT 1
- Ideas HOT 1
- 'self' is not defined
- Performance/FPS drops with streets and wires HOT 1
- Can't Place Things Down.
- Random tile glitches HOT 1
- Keep working on this HOT 2
- Question And Answers (3D City) HOT 1
- How to edit buildings
- how to reduse pollution? HOT 3
- Why is my rail way not working? It says inadequate rail. HOT 1
- start with costume map HOT 1
- Crashes HOT 1
- crashes HOT 1
- crashes
- Page unresponsive on map generation
- Have no clue on what to do from the start
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