a clone of minecraft made with Unity3D
started out by following this tutorial
- Randomized terrain generation using Perlin noise
- Trees!
- Remove and place blocks
a clone of minecraft made with unity
License: MIT License
a clone of minecraft made with Unity3D
started out by following this tutorial
I wanted to ask which license your project has.
So, I thought this project was really cool looking, and wanted to check it out for myself, so I cloned it and opened it in Unity. However, there's an immediate and obvious error I'm hitting. You never defined Tree
, at least, nowhere that I (nor Unity) can identify.
The error is occurring in Assets/Scripts/World/Chunk.cs
, on line 124
, the Tree
object doesn't appear to have any declaration! The exact error from Unity is 'Tree' does not contain a definition for 'Place'
.
My only theory on what's going wrong here, is that I had to update the project, since I have a newer Unity version. The project was originally built with 5.1.3f1
, while I have 2019.3.14f1
(according to the ProjectSettings/ProjectVersion.txt
file in both the repository, and my local, updated, files).
I might try and see if I can free some space on my internal drive (I'm in a perpetual state of my drive being almost completely full), and download the older version to see if I can resolve the issue.
I'd appreciate if you (or anyone) can check if the error is reproducible in the latest version of Unity and/or in the targeted version of Unity (the one it was developed with).
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