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threenodes.js's Introduction

#ThreeNodes.js screenshot v 0.01

This is an attempt to make something like "vvvv" in javascript, html and webgl.

Key principles

  • modular
  • creating a custom "node" must be as easy as possible
  • should be possible to switch interface for live performance (selection of buttons/toggle)

Some ideas

  • timeline (global and "local")
  • use flash or processing via websockets to get incoming sound, live or mp3
  • create something like a player that loads a saved project and only display the result
  • maybe add processingjs.org as an alternative to three.js

Installation

  1. install node.js 0.4.x (http://nodejs.org/)
  2. install npm (https://github.com/isaacs/npm)
  3. install compass/coffeescript (http://compass-style.org/ and http://jashkenas.github.com/coffee-script/)
  4. optional: install vogue (https://github.com/andrewdavey/vogue)
  5. cd in ThreeNodes
  6. npm install -d

Usage

  1. cd in ThreeNodes
  2. node server.js
  3. if vogue is installed open another terminal and simply call "vogue" in ThreeNodes.js/public/ directory
  4. with firefox or chrome go to http://localhost:8042/
  5. allow this site to create popups (for webglrender node)

Howto create a simple scene

First, create a webglrenderer node. Then add a scene and connect it to the "scene" of the webgl node. On the scene children you would connect a "merge" and to it a mesh. With that there should be a red cube showing in the renderer window.

threenodes.js's People

Contributors

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Stargazers

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Watchers

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