一个光栅化软件渲染器
- obj格式模型文件解析
- bmp格式贴图文件解析
- 背面剔除(Backface Culling)
- 透视纹理矫正(Perspective Texture Mapping)
- 视域剔除(View Frustum Culling)
- 中点画线法
- Z-Buffer算法
- 基于左手坐标系,行向量的3D数学库
- 提供4种渲染状态(顶点,线框,贴图,颜色填充)
- 光照(点光源)
- Gouraud Shading
- 支持到256*256纹理
- 扫描线填充算法
- 基于斜率的三角形划分算法
This project forked from meta-42/softrender
光栅化软件渲染器(Rasterize Soft Render)
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