Comments (6)
Is this using ACE or without ACE?
With ACE, this is the same as issue #16. Without ACE, this is a new issue :)
Welcome back!
from antistasi.
Oh man, thats what I get for not reading through the issue reports properly :)
from antistasi.
Hm, but seeing the ACE issue report there doesnt seem to be any proper solution other than not using the preventinstadeath setting, right?
Or do you believe that this is a recent bug introduced in latest releases of ACE?
from antistasi.
Could you describe what preventinstadeath
is about? I hit my head very hard reading the ACE handleDamage and was not able to understand why the units are not dying when unconscious.
from antistasi.
Well as far as I understand, its a module setting within ACE that basically moves the unit to unconscious state after receiving fatal damage. You can check the option out in editor after placing "Medical Settings" module.
It should be possible to set it to FALSE in: aceSettings.hpp but it has to be overwritten by a script somewhere I think because it is not a default setting.
Couldnt this be connected to the new "Respawn" and "AI Revive" script you put in? The one that pops up right after you die? Because that is the moment when the player is put into the "unconscious - took fatal damage - cant be hurt further" state.
It could be worth looking into the REVIVE folder as well, maybe the culprit lies there.
This is from official ACE wiki, it outlines the caveat of using the ACE_Revive:
A unit in the revive state will be unconscious and will stay unconscious until it is either woken up or the revive timer runs out.
A unit in the revive state canβt die from any source of damage, only the timer reaching 0 can kill it.
from antistasi.
Thanks for the explanation.
Couldnt this be connected to the new "Respawn" and "AI Revive" script you put in?
It can. I have to double check it.
from antistasi.
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