Comments (4)
I'm not sure I understand the question. If you're asking if the game and RLGym can be run on a compute cluster, the answer is that it probably can't be without a lot of effort. Rocket League really wants a GPU and Windows.
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Well having a windows agent to manage RL itself and communicate with linux compute cluster for training. Inference can be done on windows.
from rocket-league-gym.
This doesn't sound like an RLGym question. RLGym is just an interface to rocket league, it does not train anything. If you run an agent on Windows and use it to interact with RLGym you can do whatever you want with that data afterwards.
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Humm well nevermind I need to get my hands on it before arguing :)
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Related Issues (20)
- ValueError when using default self HOT 3
- Add ability to select action for each tick in frameskip
- Add match_score and match_assist to PlayerData
- Rocket league no longer closes on exit HOT 1
- Project Page Stable Baselines3
- Ability to set boost pads in state setters
- StateWrapper._read_from_gamestate() crashes rocket league
- Fix docstrings in StateWrapper, CarWrapper, and PhysicsWrapper
- Bot difficulty HOT 2
- VelocityBallToGoalReward in rlgym.utils.reward_functions.common_rewards.ball_goal_rewards breaks ball speed after it is called HOT 1
- HTTPErrors under wine
- force_paging doesn't seem to work on linux/proton
- pywin32==228 not available under python 3.10 HOT 1
- Plugin does not load in BakkesMod after update
- Installation Error during wheel building HOT 5
- Rocket League Crash on Start? HOT 2
- V2 has no way to seed the env HOT 2
- Source for rlgym plugin HOT 1
- Running on Wokrshop maps
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