Comments (4)
My guess is def some kind of threading issue - the pins don't execute in the graph, but print string will work. However, if I try to display that string on a widget we get this one:
Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp] [Line: 541] Slate can only be accessed from the GameThread or the SlateLoadingThread!
from ueazspeech.
Hi! @dom452 Thanks for the information! : )
During a refactoring, I made a mistake and ended up leaving some broadcasts outside of GameThread. I made a correction in this PR: 692b087
I tested this update in a local project using a widget as well, and I haven't had any problems with these updates so far. ๐
The problem now is that since the release of UE5.1, it has taken days for them to approve updates on the Marketplace, so the version that is published in the Marketplace doesn't have those changes yet. :S
But recent releases from here on GitHub already have these changes made: https://github.com/lucoiso/UEAzSpeech/releases
from ueazspeech.
This release has packaged versions for UE5.0 and UE5.1: https://github.com/lucoiso/UEAzSpeech/releases/tag/v1.2.5
You can unzip it inside your Project's Plugins folder.
Please let me know if this issue is still occurring and I'll try to solve this ๐ตโ๐ซ
from ueazspeech.
Hi!
Yeah she works with a caveat :)
I gotta setup a delegate because the Completed pin doesn't fire. Can definitely work with this tho.
Also noted that the update pin won't fire unless continuous detection is on - I presume this is desired behaviour tho?
from ueazspeech.
Related Issues (20)
- Unable to locate AzSpeech under `Project Settings > Plugins` for Unreal Engine (v 5.1.1) HOT 3
- Feature: Custom Speech HOT 1
- LogAzSpeech: Error: Task: TextToSoundWave (250406); Function: Activate; Message: Failed to activate task
- sometimes it was work ok๏ผsometime not work
- How should I check if the memory occupied by the audio has been released? HOT 1
- Azspeech crashes while running on ue HOT 3
- Can I get viseme animation data? HOT 6
- plugin crash
- Feature: Real-time diarization
- Wired stop after recognition completed in version 1.6.13 HOT 3
- LogThreadingWindows: Error: Runnable thread AzSpeech_KeywordRecognition_22918 crashed. HOT 4
- Regarding the animation in ue when Speech to Text, there will be pauses, and sometimes the program will crash directly.
- Current status on iOS support? HOT 2
- Got crash HOT 1
- Can't GetEngineSubsystem<UAzSpeechEngineSubsystem> in C++
- GPU usage drops to 0%
- Android Shipping build Crashes when pressing record button
- Plugins can't use
- Speech to text Audio Input with PixelStreamAudioComponent
- Crash when InputDevice of SpeechRecognition is set to anything other than Default HOT 1
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from ueazspeech.