Comments (3)
Or maybe... simply limiting block size in ISPC to SIMD width?
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Now we have added emulated synchronize_block()
in the LLVM backend using coroutines. For ISPC, we still have to find a solution...
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The ISPC backend is deprecated now. Block synchronization has been implemented in the LLVM backend.
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Related Issues (20)
- Open Shading Language to LuisaCompute AST translator HOT 1
- CPU backend shared memory emulation via LLVM coroutine
- Build (linking) error on macOS Ventura 13.5.2 Apple M2 HOT 10
- Support offset and size in texture copy commands
- test_denoiser crash with DX backend HOT 2
- Vulkan / HIP backend(s) HOT 5
- Minimal cross platform example for blit to screen HOT 2
- Not building with msc HOT 9
- Export `luisa-config.h` for other build systems than CMake
- Better error handling when RTX support is not supported
- Simple lambda causes LESBAR HOT 2
- default variable initialization codegen wrong in loop scope HOT 1
- Motion Blur Support HOT 1
- ImageView.copy_from() crashes with specific resolution HOT 1
- Should TLAS accept primitives only? HOT 1
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- 当采用cmake作为构建工具,且依赖的 “Windows 10 SDK” 为 “10.0.19041.0” 时,关于DirectML的部分会编译失败 HOT 2
- 当采用xmake构建,启用cpu后端来运行时,会出现 'swapchain context is not initialized' 错误 HOT 1
- python confusing behavior due to implicit casting HOT 2
- Pass values between RT shaders with OptiX's built-in registers rather than local memory
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