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SuperCollider 0.91% C 46.08% C++ 2.63% Makefile 0.46% Assembly 0.36% CartoCSS 0.03% HTML 21.49% Tcl 0.32% Shell 0.01% Objective-C 0.01% Python 0.04% MATLAB 0.01% Verilog 0.83% JavaScript 0.01% Batchfile 0.01% VHDL 26.83% SystemVerilog 0.01%

zedboardaudioequalizer's Introduction

ZedBoard Audio Equalizer Project

-- Sean Kerr, Dan LaBove, Luke Jaffe --

Programming conventions

-Each block/subblock should be a struct with associated functions,
like the lab 4 skeleton code
    -Block names should be capital words, no under scores:
    e.g. AudioOutput
    -Block structs should be typedefed to the same name followed
    by _t:
    e.g. 
    typedef struct
    {
    } AudioOutput_t;
    -Block member functions should be the block name separated
    from the function name with an underscore:
    -Member function names should be camel case:
    e.g. AudioOutput_volumeIncrease
    -Member functions should take a pointer to the associated
    struct as input
    e.g. void AudioOutput_volumeIncrease(AudioPlayer_t *p_this)
-Variables/function parameters should be all lowercase 
separated by underscores
-Function bodies, conditional bodies, and loop bodies should
get a new line for both curly brackets:
e.g.
void func()
{
    int i;
    for (i = 0; i < 10; i++)
    {
        if (i > 5)
        {
            break;
        }
    }
}

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