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Leon Paul's Projects

3dmahjong icon 3dmahjong

这个项目是使用unity开发的3d麻将棋牌游戏,参考腾讯的欢乐麻将手游制作。 目前开发的是游戏前端,对游戏采取了抽象,包括 麻将机的抽象,各种打牌动作的解耦,使得在麻将机上的打牌 摸牌, 整理牌,等动作,都分离解耦,和具体的麻将规则不相关,以命令形式驱动各种动作, 之后采用了消息驱动命令,驱动麻将机发动各种动作, 在这个层次之上,再附加麻将规则层,按照一定的地方麻将逻辑,发送动作命令给麻将机,完成整个核心游戏逻辑,按这个框架,可以直接录制一场麻将的打牌录像,只要保存对应动作命令,再重放即可。 涉及到的相关技术和知识点包括了 游戏框架, 图形学方面的内容, 自写shader部分,unity模型的动作制作,ps贴图绘制,美术资源的获取,c#编程,3dmax制作模型,贴图,骨骼动画,资源管理,内存优化

astar icon astar

C Implementation of the A* Pathfinding Algorithm

ccwg-onekey icon ccwg-onekey

cocos creator微信小游戏之提高“生活”质量

cocos-basement icon cocos-basement

勇闯地下室小游戏,使用cocos-creator编写的下游戏,可以发布到微信小游戏

cocos2d-x icon cocos2d-x

Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.

gamebase icon gamebase

cocos creator游戏基础框架(自写),会不断更新维护

gameframework icon gameframework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

lockstepdemo icon lockstepdemo

乐观帧同步网页示例,支持断线重连。(使用node.js + socket.io开发)

minapp icon minapp

重新定义微信小程序的开发

monster-summoner icon monster-summoner

在复刻gba游戏《怪物召唤士》的基础上进行发挥想象力的进一步深度开发,开发平台:cocos creator,发布平台:android

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