Comments (2)
So for context, Lune uses a library named rbx-dom
for Roblox file parsing. This is the same one maintained by Rojo.
Part of the reason this was an issue is because we parse binary blobs as we read the file, rather than at access-time or anything of that nature.
This would probably have to be implemented as its own library rather than a parser option since I'm not sure how feasible it is on our end.
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Gotcha, well thank you for considering! I trust you're correct on the feasibility - as rbxmk exists already as a back-up a new tool probably wouldn't be worth the effort. Thank you!
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