Comments (2)
Right now we have things such as process.cwd
which is the current working directory for the lune process, process.args
which are the arguments passed to the lune process, and so on. The os
global which exists in vanilla Lua is also very different from the Luau one and Lune chooses to also put its builtin libraries in the require("@lune/...")
scope. Modifying the os
global is probably not a good idea for these reasons, and I also think the name distinction between process
and os
is important here. Using the same library name as vanilla Lua only leads to confusion when it contains completely different and incompatible APIs.
from lune.
Right now we have things such as process.cwd which is the current working directory for the lune process, process.args which are the arguments passed to the lune process, and so on. The os global which exists in vanilla Lua is also very different from the Luau one and Lune chooses to also put its builtin libraries in the require("@lune/...") scope. Modifying the os global is probably not a good idea for these reasons, and I also think the name distinction between process and os is important here. Using the same library name as vanilla Lua only leads to confusion when it contains completely different and incompatible APIs.
Ok that's understandable.
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Related Issues (20)
- Add support for Emacs configuration to `lune setup` HOT 4
- Do not force lowercase paths with requires using aliases
- itertools is not included yet required when not using CLI feature HOT 1
- ExitCode is not a useful return type
- Tables with circular keys crash lune when printed HOT 4
- Incoming request headers are arrays of ascii numbers HOT 1
- IPv6 Loopback Address no longer works HOT 1
- WebSockets should use close code 1006 when the connection is closed abnormally HOT 1
- Replace Deprecated `serde_yaml` dependency HOT 1
- WebSocket objects should use standard method calling conventions
- Lune Package Manager HOT 5
- Add support for string.format HOT 1
- Support Audio manipulation HOT 5
- Support FFI HOT 1
- Support UI HOT 1
- Roblox Library `SetAttribute` errors when value is `nil`
- using task.spawn with ASYNC functions cause hanging process HOT 2
- Customizing globals without having to fork lune [lune-std] HOT 2
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