Comments (5)
(This is admittedly a pretty minor issue)
from lux-design-s1.
i suspect that we intend it so you can't do this actually as at the start of the turn any of the resource transfer actions would fail. would be good to add a test for this
from lux-design-s1.
After discussion we decided that the current implemented behavior is what it will be and this will not change.
from lux-design-s1.
So is the current implementation to process the Actions "in the order they are pushed into the object"?
from lux-design-s1.
This is not correct. What happens is all actions are validated in the order they are given such that when actions execute, order does not matter.
from lux-design-s1.
Related Issues (20)
- Node error when running Python agent HOT 18
- CLI on Macos does not have write permissions HOT 8
- ERR_REQUIRE_ESM: CLI don't works on Mac OS X HOT 2
- Visualiser version incompatibility HOT 1
- Please proof-read the Doc on the Website HOT 3
- Provide a kaggle notebook for compiling C++ (or other) agents
- fix kits/README.md
- Kaggle failed when main.py is changed HOT 2
- List of things that could have been done better and new features HOT 4
- Question about resource collection mechanics of a CityTile HOT 5
- citytile of cell class not initialized.
- the problem of mutual inclusion in kits/cpp
- Type Hints in main.py throwing a SyntaxError HOT 3
- annotate.text() in starter kits has wrong parameter order HOT 1
- Adding support for the Julia language HOT 27
- Adding Rust support HOT 1
- Support for FSharp language HOT 1
- npm install unsuccessful on windows WLS2 HOT 1
- Rust's `can_build` function for the worker unit seems to be wrong HOT 3
- Build C++ starter kit
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