lwansbrough/react-native-progress-bar
An animated progress bar for React Native
An animated progress bar for React Native
PET.EXE — procedural voxel creature morphogenesis lab in Rust / Bevy
Communicate over ad hoc wifi using Multipeer Connectivity
A framework for building native apps with React.
Create React apps with no build configuration.
.Net native implementation of JSONata query and transformation language (http://jsonata.org)
A flexible icon family for Flutter
React Native Blur component
Project AirSim is Microsoft's evolution of AirSim, an advanced simulation platform for building, training, and testing autonomous systems in high-fidelity virtual environments
A component for rendering A/B tests in React Native
Markdown component for React Native
Low level access to Cortex-M processors
A Windows Runtime Component for hosting Windows Holographic apps built with Javascript and WebGL
A UI library for React Three
A fast and secure runtime for WebAssembly
A <Video /> component for react-native
Generate voxel block meshes in Rust.
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
Write Cloudflare Workers in 100% Rust via WebAssembly
Just enough hacks to get unreliable unordered WebRTC data channels between a browser and a server
Electron starter project with React, LESS, and Babel support
This class enables authenticated access to the Halo 4 API located at HaloWaypoint.com
This Open Toolkit library is a fast, low-level C# wrapper for OpenGL and OpenAL. It can be used standalone or inside a GUI on Windows, Linux, Mac, Android and iOS.
Orleans - Distributed Virtual Actor Model
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
SignalR backend based on Orleans.
Modern OpenGL bindings for C#.