Hugo Bois's Projects
ANI3D EPITA class subject
Custom video encoder and decoder
Whack-a-mole-like game with a spider
CameraCTRL is a Minecraft mod that tweaks the game to make life of video makers easier.
JVM wrapper for Clash of Clans game API written in Kotlin
Discord bot generating images of Clash of Clans game info.
Basic video codec with motion vector estimation and macroblocks
Twitter crawler bot
Rust wrapper for EPITA school API.
Fork of github.com/erwanvivien/fast_qr
OpenGL fireworks particle engine
An open source implementation of the Fountain screenplay formatting language.
Grass simulation in OpenGL 4.6
Harris corner detection in CUDA
Windows Terminal configuration for WSL.
Compares COC libraries and their support of new API features. Made with React, Next.js, and Bulma.
Personal directory for profile README
Source files of my personal website using the theme Lux from Bootstrap.
City simulation software
A Minecraft mod for offline rendering and video capturing.
Personal recreation of find UNIX program
OM3D Practicals Repository
OpenGL template project for VisualStudio
Placeholder repository for OSSRH validation
Physically based renderer
Minecraft mod designed to add politics into the game.
Basic RAW format decoder project in C++
Basic raytracer written in C++
A very basic Rust version of hangman game to train myself about the language.
RVAU Practicals