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gdx-TiledMap

A libgdx parser for tiled https://www.mapeditor.org/

Build, Test, Publish License Jitpack

What's this about?

The current libgdx implementation is kinda wonky, broken and unmaintained.

This is a project to re-implement the tiled map parser and make it up to date.

Installation

  1. Open or create gradle.properties in the root folder of your project, add the following line:
gdxTiledMapVersion=VERSION

Check Jitpack for the latest version and replace VERSION with that.

  1. Add the jitpack repo to your build file.
allprojects {
    repositories {
        ...
        maven { url 'https://jitpack.io' }
    }
}
  1. Add that to your core modules dependencies inside your root build.gradle
project(":core") {
    ...

    dependencies {
        ...
        implementation "com.github.lyze237:gdx-TiledMap:$gdxTiledMapVersion"
    }
}

Html/Gwt project

  1. Gradle dependency:
implementation "com.github.lyze237:gdx-TiledMap:$gdxTiledMapVersion:sources"
  1. In your application's .gwt.xml file add (Normally GdxDefinition.gwt.xml):
<inherits name="dev.lyze.tiledmap"/>

How to test

By default, if you run ./gradlew test gradle runs headless tests. If you want to test lwjgl tests (so with an actual gui), then you need to run them with ./gradlew test -Plwjgl=true

Set environment variable SLEEPY to a millisecond number to sleep between each LWJGL test. (For example: SLEEPY=3000 would wait 3 seconds after every test.)

Credits

Test TileMap tiles: https://opengameart.org/content/a-platformer-in-the-forest

gdx-tiledmap's People

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