Name: Mahi Pasarkar
Type: User
Bio: Computer Science/Games and Simulations Dual Major | RPI 2024
Interests: Open Source, Software Engineering, AI, ML, Web Development
Location: Rensselaer Polytechnic Institute
Blog: https://mahi-pas.github.io/
Mahi Pasarkar's Projects
Behavior Trees in Unity using C#
AI Agents in Unity using C#, features: Pursue, Evade, Wander, Path Follow, Flocking(Boids), Obstacle Avoidances using Raycast, Cone Check, and Collision Detection
An implementation of A* and waypoint pathfinding using Unity and C#
Pygame is weird so I'm gonna learn arcade and see how it is:
For all the webcomic artists out there, isn't it annoying that you have to manually slice all your comics to fit certain website's prerequisites? This app will automate the process.
Learning some Docker
Computer League Hackathon Maor is lame
Sign in systems cost an arm and a leg I just want a simple app where you type in your name and it signs you in.
A visual way to speed up my version control tasks
AI That plays Go Fish against itself
A handwritten digit detector with a UI input with the use of deep learning
Horizon Hello Model Management Service (MMS) Example Edge Service in Go
My Pong game but now on html5
Pong but you are the ball (ooh)
Lichen Plagiarism Detection
basic login system with front-end HTML5/CSS/JavaScript and backend PHP/MySQL
2 agents hide and seek from eachother
The source code for my personal website
Training hummingbirds to drink nectar using reinforcement learning
Text based rpg made in python. Object oriented, with a complex combat system and map system.
A simultation of an environment with a predator and prey AI using PPO
Test I made in an hour or so
a modified version of my original Pygame Pong in object oriented so I could get some practice in.
Python Snake, will eventually be forked to have 2 players [incomplete]
An implementation of Q Learning to be used in Unity