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:video_game: Pokemon MMO engine with realtime editor

Home Page: http://maierfelix.github.io/PokeMMO/?debug_mode=true&bgm=false

License: Other

HTML 0.79% CSS 0.65% JavaScript 98.56%

pokemmo's Introduction

#Pokémon Engine

Join the chat at https://gitter.im/maierfelix/PokeMMO

Demo
Runs best on Chrome.
Uses the 2D canvas to render the editor mode and WebGL for the gameplay (unfinished).
Graphics used in the demo are created by EpicDay and Red_Ex.
Sounds are taken from SoundBible.

  • Z: Action
  • X: Run
  • C: Jump
  • F1: Switch renderer (webgl/canvas)
  • F2: Edit mode
  • F3: Free camera mode (Press right mouse key to drag around)
  • F4: God mode

Setup:

Client:
npm install
npm run watch

Server:
cd ./server
npm install
npm run start
  • Engine

    • Collisions
    • Camera
    • 3D Audio implementation
    • Grid based path finding
    • Maps
    • Map connections
    • Dynamic multi-lingual support
    • Mini map
    • Pings
    • Notifications (Map name, dialog boxes etc)
    • Record/Replay Mode
    • Seed based animations
    • Canvas renderer
    • WebGL renderer
    • Normal map based lighting
  • Editor

    • Undo & Redo
    • Select, Copy, Paste, Cut, Delete (unstable)
    • Range map entity selections
    • Map entities
    • Map entities settings
    • Map entity add & edit support
    • Map entity collison box editor
    • Draggable map entities
    • UI
    • Background map tile drawing
    • Background map collision tile drawing
    • Map connections
    • Map entity event code editor
  • Interpreter

    • Syntax
    • Global flags
    • Expressions
    • Game api
    • Frame based step script execution

pokemmo's People

Contributors

cronick avatar datamats avatar gitter-badger avatar lubien avatar maierfelix avatar royxue avatar tetreum avatar widd avatar

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pokemmo's Issues

Add Kanto's fr.json

You can add French translation ? :)

{
  "s_Name": "Kanto",
  "s_Settings": "Bienvenue"
}
{
  "s_BrowserNotSupported": "Navigateur non supporté",
  "s_days": [
    "Dimanche",
    "Lundi",
    "Mardi",
    "Mercredi",
    "Jeudi",
    "Vendredi",
    "Samedi"
  ],
  "s_months": [
    "Janvier",
    "Février",
    "Mars",
    "Avril",
    "Mai",
    "Juin",
    "Juillet",
    "Août",
    "Septembre",
    "Octobre",
    "Novembre",
    "Décembre"
  ],
  "s_German": "Allemand",
  "s_English": "Anglais",
  "s_Settings": "Paramètres",
  "s_Objects": "Objets",
  "s_On": "Activé",
  "s_Off": "Désactivé",
  "s_ChangeLanguage": "Changer la langue"
}

Graphics owner

Hi, Kyledove here.
I'm the creator of tileset 0.png in the img folder and also some other assets such as the icons.

These assets have been taken from my existing Pokemon mmo game.

These are fully original assets that have been taken without permission and therefore should be removed.
Thank you.

Problem with elite four Hoenn

If you talk to the two guys guarding the entrance and walk out of the building or go upstairs it will be put on cooldown, and you can't fight the elite four. Shouldn't it only be put on cooldown after you fight them?

Client doesn't running

Hello! Maybe it's compatibility but i can't load the client after npm run watch:

imagen

imagen

And console:

imagen

Also, is it possible the server is not running or is normal this lines?

imagen

Thanks!

Roadmap/Plans/Ideas?

Got to say the demo is awesome, well played.

What are your plans with this engine? Would love to help or get involved as I really see potential with this.

Electron

Have you considered maybe packaging this in electron as an app?

You could focus entirely on chrome only support then as that's basically what electron is plus you get an additional main process - so the web view could purely be for handling visuals and the node backend could handle any long running/intensive logic via synchronous and asynchronous message events (ipcRenderer)

Could also then potentially package this as an actual cross platform app

Thoughts 💭 ?

Project name missing

The engine/project needs a unique super-blazing-cool name, please suggest below!

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