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Sebanisu avatar Sebanisu commented on May 28, 2024

Yeah I figure it'd be replaced with a config file. I was thinking we'd have a launcher like game does that wouldn't let you launch till it was set with the path to the game. You'd be able to set like res and such at the same time.

Though this maybe could be done inside the engine without a launcher maybe using imgui to choose the paths.
Though that sounds harder.

I think I had a command line option so you could choose a path by adding it as an argument. Though I'm not sure if that change was ever made live.

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Sebanisu avatar Sebanisu commented on May 28, 2024

I did put in code to pass the arguments to game1.Arguments

if (Arguments != null)

That line I'm parsing to check for log=true or log=false.
You could use that to grab a path as well.

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MaKiPL avatar MaKiPL commented on May 28, 2024

have a launcher like game does that wouldn't let you launch till it was set with the path to the game. You'd be able to set like res and such at the same time.

Yes and no. No and yes. I'm totally confused- I hate launchers, they make things harder, but.... we also need some user-friendly application for users to config their game, so...

Though this maybe could be done inside the engine without a launcher maybe using imgui to choose the paths.
Though that sounds harder.

and this is a perfect solution IMO. We could also add commandline parameter for overwriting pre-found value or saved value

I'll try to implement this either tomorrow or next day after tomorrow

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