Name: Manan Tomar
Type: User
Bio: PhD candidate at the University of Alberta, Visiting UC Berkeley; working in Reinforcement Learning; previously an AI resident at FAIR.
Twitter: manan_tomar
Location: Berkeley, California
Blog: manantomar.github.io
Manan Tomar's Projects
Code for "Principled Offline RL in the Presence of Rich Exogenous Information" and "Ignorance is Bliss: Robust Control via Information Gating".
PyTorch implementation of Barlow Twins.
a game for code fun do finals
Implemented assignments for Stanford's deep learning course on Convolutional Neural Networks
DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
Deep Successor Representation
A Compositional Object-Based Approach to Learning Physical Dynamics
Python scripts for trajectory optimization method (iterative LQG)
Software suite for robotics, computer vision and home automation
PyTorch implementation of MAE https//arxiv.org/abs/2111.06377
a 2D rigid body physics engine for the web ▲● ■
Mirror Descent Policy Optimization
Implementation of monocular SLAM using Bundle Adjustment and Key Frame Techniques
Contains simple MPC implementation with neural network learned dynamics.
Multi-step Greedy Reinforcement Learning Algorithms
Normalized Advantage Functions
Contains notes / summaries of papers majorly in the field of deep reinforcement learning
Contains implementation of various policy gradient algorithms
Contains implementations of various deep RL algorithms and papers including action conditional video prediction | Python | Tensorflow | Open AI gym
An independent, student-led replication of DeepMind's 2016 Nature publication, "Mastering the game of Go with deep neural networks and tree search" (Nature 529, 484-489, 28 Jan 2016), details of which can be found on their website https://deepmind.com/publications.html.
The Shogun Machine Learning Toolbox (Source Code)
A fork of OpenAI Baselines, implementations of reinforcement learning algorithms
Code for the paper "Offline Reinforcement Learning as One Big Sequence Modeling Problem"
a repo for virtual interaction in Gear VR
a repo for the first basic VR project