Comments (2)
You can't move layers. All the middle mouse button does is scroll the view. Since 0.7.0, you can also scroll the view by holding the space bar. And of course the scroll bars and regular shortcuts also work.
If you want to move the tiles on a layer around, just right-click-drag an area to quickly copy it elsewhere, or use the selection tool to cut them out and paste it again somewhere else. If you want to move the entire layer, you can select all tiles with Ctrl+A.
If you want to shift all tiles on a layer, on the map or in a specific tile selection, there is also the more advanced "offset map" dialog.
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Thanks
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Related Issues (20)
- Automapping: Explicitly detect map edges HOT 9
- Zooming is wonky outside map bounds
- Allow changing default Object colour HOT 1
- Incorrect behavior of brushes when zooming in/out with the mouse wheel. HOT 2
- Fix image collection id gaps HOT 3
- Update godot 4 exporter to use the new tile rotation/flipping system in godot 4.2 HOT 4
- tmxviewer can't view json-based maps HOT 1
- tmxrasterizer as a git diff tool: override search path, and allow explicitly writing to stdout HOT 2
- Why Y coord have decrease as this go up (offset, objects position) ? HOT 1
- Godot 4 Exporter tscn files not updating HOT 2
- Freezing with high CPU usage on Apple Silicon (M1/M2) HOT 5
- Custom File Property Not Allowing a Relative Path HOT 2
- Tiled crash shortly after starting HOT 2
- Cropping map by selection leaves Tiled to think that tilesets are still in use HOT 1
- Keyboard shortcut typo for "Select Next Layer" and "Select Previous Layer" HOT 6
- Bug: Rotation of tileset collision is not well exported to godot 4. HOT 1
- Idea: To export Objects Only JSON file HOT 2
- Add a Selected Tile Preview to "Shape Fill Tool", just like the "Stamp Brush" has HOT 6
- tmxrasterizer's --hide-layer doesn't work with group layers HOT 1
- Scripting: Access Terrain Properties
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