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willemarcel avatar willemarcel commented on June 20, 2024 1

@oscarlorentzon I used mapillary for a long time session today both in mapillary.com and in osm.org and the errors didn't happen.

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willemarcel avatar willemarcel commented on June 20, 2024 1

Some images from errors in the console
image

image

This one happened in another session:
image

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oscarlorentzon avatar oscarlorentzon commented on June 20, 2024

Thanks for reporting.

I cannot reproduce this behavior. Can you share more detailed steps or a screen capture showing how to reproduce? Can you share image IDs for areas where the problem occurs?

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oscarlorentzon avatar oscarlorentzon commented on June 20, 2024

@willemarcel Does this problem still occur?

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willemarcel avatar willemarcel commented on June 20, 2024

The problem occurred 2 times again, but every time I try to record my screen, the error didn't happen.

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oscarlorentzon avatar oscarlorentzon commented on June 20, 2024

OK, thanks for notifying. It would be great if you could share an image ID/link next time it happens. A video (with Firefox dev tools opened) would also help.

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oscarlorentzon avatar oscarlorentzon commented on June 20, 2024

@willemarcel Can you make sure to open the developer tools in your browser the next time the error occurs and grab a screenshot of the console output? That would help with debugging.

Also, can you describe in more details the exact steps you take for the error to occur and provide an image ID? I can't seem to reproduce it.

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JakeSmarter avatar JakeSmarter commented on June 20, 2024

#462, #480, and “[BUG] Image Zoom Bug in the Web Viewer” may be all connected. For the sake of completeness, I also get the following warning message in the browser console. Yet, I do not think this causes anything.

WebGL warning: texImage: Alpha-premult and y-flip are deprecated for non-DOM-Element uploads. 4 main.d70d902b592f3e7b.js:284:952366

🤔 Call me naive but searching the mapillary-js repo for glFinish or gl.finishand similar has turned up nothing. Maybe mapillary-js is not the place to look into. However, my gut feeling tells me that this is some kind of synchronization issue, be it because of some lack of glFinish() or some other synchronization with the HTML canvas.

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