Comments (1)
and the clipboard details are:
Compressed data has invalid checksum, near offset 67810
at IONET.Fbx.IO.FbxBinaryReader.ReadArray(ReadPrimitive readPrimitive, Type arrayType) in C:\projects\ctr-studio\IONET\IONET\Fbx\IO\FbxBinaryReader.cs:line 146
at IONET.Fbx.IO.FbxBinaryReader.ReadProperty() in C:\projects\ctr-studio\IONET\IONET\Fbx\IO\FbxBinaryReader.cs:line 57
at IONET.Fbx.IO.FbxBinaryReader.ReadNode(Int32 version) in C:\projects\ctr-studio\IONET\IONET\Fbx\IO\FbxBinaryReader.cs:line 187
at IONET.Fbx.IO.FbxBinaryReader.ReadNode(Int32 version) in C:\projects\ctr-studio\IONET\IONET\Fbx\IO\FbxBinaryReader.cs:line 204
at IONET.Fbx.IO.FbxBinaryReader.ReadNode(Int32 version) in C:\projects\ctr-studio\IONET\IONET\Fbx\IO\FbxBinaryReader.cs:line 204
at IONET.Fbx.IO.FbxBinaryReader.Read() in C:\projects\ctr-studio\IONET\IONET\Fbx\IO\FbxBinaryReader.cs:line 230
at IONET.Fbx.FbxIO.ReadBinary(String path) in C:\projects\ctr-studio\IONET\IONET\Fbx\FbxIO.cs:line 26
at IONET.Fbx.FbxImporter.GetScene(String filePath) in C:\projects\ctr-studio\IONET\IONET\Fbx\FbxImporter.cs:line 17
at IONET.IOManager.LoadScene(String filePath, ImportSettings settings) in C:\projects\ctr-studio\IONET\IONET\IOManager.cs:line 104
at CtrLibrary.Bcres.BcresModelImporter.Import(String filePath, BCRES bcresWrapper, GfxModel parent, CtrImportSettings settings) in C:\projects\ctr-studio\Plugins\CtrLibrary\Files\BCRES\BcresModelImporter.cs:line 27
at CtrLibrary.Bcres.CMDL.ImportFile(String filePath, CtrImportSettings settings) in C:\projects\ctr-studio\Plugins\CtrLibrary\Files\BCRES\ModelWrapper.cs:line 398
at CtrLibrary.Bcres.ModelFolder.<>c__DisplayClass6_0.b__1(Boolean o) in C:\projects\ctr-studio\Plugins\CtrLibrary\Files\BCRES\ModelWrapper.cs:line 92
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Related Issues (20)
- Issues with importing certain .dae models HOT 2
- Issue model swapping rigged models
- Extremely high memory usage to file size ratio HOT 1
- models exported as DAE are missing material info HOT 1
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- [Bug?] Cant open anything in linux HOT 2
- Certain images disappearing from .szs file
- [request] allow saving and loading animations as fbx HOT 1
- Support for earlier versions of the BCH formats HOT 2
- repeating textures don't export to DAE correctly and unable to load skeletal animation file HOT 1
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