marcfrincu's Projects
This was one of my first (if not the first) program I wrote back in 2000 to simulate the surrounding sky in 3D. Fully written in Pascal for my Certificate in Informatics in my senior year in highschool.
Project holding the main results of my agent-based scheduling framework combining a series of technologies (part of my PhD work back in 2011)
QGIS Python script/plugin for computing azimuth, horizon altitude, and celestial declination of a specific bearing indicated by a line segment selected by a user.
Component based cloud scheduling and demand forecast.
3D space simulator for solar system and nearby space written in C and using OpenGL.
Config files for my GitHub profile.
The OSyRIS rule based worfklow engine. I created it during my Ph.D. studies.
A simple way to remotely control your OpenGL application through AJAX and PHP. This project was part of my first ever published research paper in computer science back in 2007. You can find the full paper on [Remote Control for Graphic Applications](https://ieeexplore.ieee.org/document/4438114).
My repository containing code for identifying solar features in real-time or prerecorded videos. It uses machine learning.
Interactive starchart written in Java and using JOGL as graphics engine.
A project I worked on during my time as postdoc at University of Strasbourg (2012-2013).