Comments (2)
Work-around using qt:
Create Plotter
Create Actor
Plotter.show()
create vtkActor with silhouette based on Actor
manually add to plotter.renderer[0]
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Hi Ruben
I could only reduce the above code to:
from vtkplotter import *
import vtk
plt = Plotter(bg='lightblue', interactive=False)
a = Cone().alpha(0.2).flat().c('gold').lw(0.1).lc('red')
plt += a
plt.show()
outline = vtk.vtkPolyDataSilhouette()
outline.SetInputData(a.polydata())
outline.SetCamera(plt.camera)
outlineMapper = vtk.vtkPolyDataMapper()
outlineMapper.SetInputConnection(outline.GetOutputPort())
# outlineMapper.SetInputData(outline.GetOutput()) # <------
actor = Actor()
actor.SetMapper(outlineMapper)
actor.lw(4).c('black')
plt.add(actor) # add() also calls Render()
interactive()
The problem is probably in the commented-out line, in the difference between SetInputConnection
vs SetInputData
(which is what is done internally in vtkplotter).. I'll think if there is a possible workaround that works in the general case...
Thanks for spotting it!
M
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