Comments (3)
I think there could be significant gains by changing how the chessboard is stored. I remember trying to improve the performance of this, and most of the time is spent on making and undoing moves as you go through the tree. I think performant implementations of this use bitboards ( https://www.chessprogramming.org/Bitboards ). Maybe something to look into.
from command-line-chess.
Oh also definitely some sort of pruning, maybe alpha-beta: https://en.wikipedia.org/wiki/Alpha%E2%80%93beta_pruning . Right now there's no pruning at all, which breaks down hard past 3 or 4 moves deep.
from command-line-chess.
@marcusbuffett Cool that you already have done so much research about this. These are definitely some really valuable informations.
from command-line-chess.
Related Issues (20)
- Castling move is missing 0-0 HOT 6
- Can I export a PGN file after the chess game is over?
- Seeing move list? HOT 1
- New releases not being published on PyPI
- Unable to run on Replit HOT 1
- New CLI HOT 5
- Cleanup or something HOT 2
- Adding unittests HOT 4
- Configure `mypy` and type annotate the code HOT 4
- Replace termcolor HOT 2
- When player chooses *Black*, AI should make the first move as *White* HOT 1
- Make `--unicode`behaviour the standard HOT 1
- Integrate pre-commit into the worflow HOT 5
- Some ideas HOT 8
- I notice you have a "replit" file, how can we use it? HOT 1
- Git Clone Problem? HOT 1
- Google Colab Problem? HOT 1
- Style and reverse table - features
- Error Drawing Pieces HOT 1
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from command-line-chess.