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Hi there 👋

I'm Matheus K. Schaefer, a programmer from Brazil. I'm interested in multimedia and tools programming, mostly in "lower level" programming languages such as C.

SpaceCrap2, a game made by me

Things I'm working on 🔭

I'm a freelance programmer. I use GitHub (and Bitbucket) to host my own projects. I'm currently working in a videogame of my own. I'm also working with helper libraries for video game development, real-time rendering and utilities. Most of my code is written in C, but I know other languages as well (including, but not limited to: Java, C#, Lua, JavaScript).

I'm learning 🌱

Currently I'm learning OpenGL and WGPU-native in order to work on my games and to improving my C and shading knowledge. I'm also learning new libraries (and creating them) and using them to work with my tools.

Portfolio 🧲

You can see my portfolio here. It's WIP however and needs improvements.

Note

All my publicly available repositories are my own personal projects. No work-related code is available here (due to NDAs and trade secrets).

Things I know ⚒️

C C# Lua SQLite SDL

Matheus K Schaefer's Projects

luaapitest icon luaapitest

Testing/learning using Lua API on a C project (also using Raylib)

simple3dmath icon simple3dmath

Extremely basic 3D math library for OpenGL and related APIs/libraries/etc.

survivorthing icon survivorthing

Shoot everything until you die. A FPS game made using exengine.

tinyblinnphong icon tinyblinnphong

Basic OpenGL Blinn-Phong shading demo that I need for reference purposes, not for production.

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