Comments (3)
Yeah I'll probably be rewriting how the FSoundManager works soon anyway so I'll keep that in mind :)
from futile.
It would also be nice to be able to extend that class.
I did it to make a motor sound with pitch changes with another static
soundSource for that purpose.... and I tweaked FSOundManager to expose the
gameObject
2014-04-23 13:53 GMT-03:00 Matt Rix [email protected]:
Yeah I'll probably be rewriting how the FSoundManager works soon anyway so
I'll keep that in mind :)—
Reply to this email directly or view it on GitHubhttps://github.com//issues/230#issuecomment-41186115
.
Diego Dorado
+54 (11) 11 3758 3589
La Comunidad para el Desarrollo Humano
http://lacomunidad.org.ar
from futile.
Yeah it'll be much more flexible when I rewrite it.
On Wed, Apr 23, 2014 at 1:57 PM, Diego Dorado [email protected]:
It would also be nice to be able to extend that class.
I did it to make a motor sound with pitch changes with another static
soundSource for that purpose.... and I tweaked FSOundManager to expose the
gameObject2014-04-23 13:53 GMT-03:00 Matt Rix [email protected]:
Yeah I'll probably be rewriting how the FSoundManager works soon anyway
so
I'll keep that in mind :)—
Reply to this email directly or view it on GitHub<
https://github.com/MattRix/Futile/issues/230#issuecomment-41186115>
.Diego Dorado
+54 (11) 11 3758 3589La Comunidad para el Desarrollo Humano
http://lacomunidad.org.ar—
Reply to this email directly or view it on GitHubhttps://github.com//issues/230#issuecomment-41193620
.
from futile.
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