Comments (4)
Usually modelscale is just stored as a single float. Since I haven't test all maps, it seems like some models store modelscale as 3 floats. I will soon make a fix for it.
A note on the performance. Big maps take longer to load and import as usual. I will try to further improve performance. I have seen a good example of developing python modules in rust, so when I finally will learn rust I will most likely rewrite the plugin again in rust for a much better performance.
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Do you accept donations?
shit i closed it by accident
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I reopened it :)
Currently I don't have anything set up to accept donations
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The modelscale bug should be fixed now. Check the latest release. I tested mp_ponyri and it imported without any issues after the fix has been implemented.
Some materials seem to be still missing, but most of these surfaces seem to be some kind of duplicate on most maps so they can be deleted. Some of the materials have weird naming convention thus they cannot be found and this is the root cause of why some meshes have blank materials. I will try to make a fix for that as well in the near future.
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