Comments (1)
This has been implemented with the new ST::map class, unfortunately, after testing the performance against std::unordered_map, It's just not up to par at the moment.
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Related Issues (20)
- Make the Lua API more consistent
- Turn as many engine subsystems as possible into libraries. HOT 1
- Redo the loading of the input configuration. HOT 1
- Use C++11/14 functionality instead of SDL2 wherever possible.
- Maybe create a Qt/GTK frontend for ST_asset_pack
- add a loadAsset() / loadBinary() function to lua.
- In-game video playback
- Fix the occasional failure of the audio test when running on windows HOT 1
- Investigate static linkage of SDL2
- Investigate general purpose allocators HOT 1
- Have the asset_manager depend on ST_loaders for all loading functionality
- Move the base Lua code into the engine code
- Build and commit docs upon PR merge.
- Argument validation for lua functions
- Add the SDL2 shared libs to the project for a dependency-free build on linux
- Implement loading of different asset bundles for varying resolutions
- Implement a proper screen resolution dropdown with all available modes for the current screen
- Separate engine and game code in different repositories
- Improve text rendering
- Implement proper z-positions for entities
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