Comments (3)
This functionality is missing indeed.
A naive implementation could simply produce 0-valued samples while the stream is paused, but then paused streams would still consume CPU time.
I'll need to think about this a bit. Maybe there is a way to do this without performance penalty...
from ambisonic.
I could be wrong, but I think that's what rodio does.
edit: I'm not saying that's good.. just thinking outloud
from ambisonic.
Right... but rodio also supports pausing at the sink level.
Also, the 3d sources are more expensive to play.
from ambisonic.
Related Issues (11)
- Playback bug when using z-coordinate HOT 1
- Demonstration Video HOT 6
- HRTF causes underrun in ALSA HOT 2
- Sounds on the right seem centered HOT 3
- Questions about positioning sounds HOT 3
- explain relationship to `rodio::source::Spatial` HOT 1
- Adding the option to emulate sound propagation delay. HOT 15
- Physically correct distance-attenuation
- Questions about loading an mp3/wav from rodio HOT 8
- Make the `play_at` API accept other sample types than f32. HOT 3
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from ambisonic.