Comments (5)
The error is thrown as a result of the call to libusb_reset_device
:
Line 46 in b58edb4
I'm not even sure if we need to reset the device, I included that statement just to be on the safe side (considering the case that some other driver misconfigures the device). You could try removing that line, it might work.
from xow.
Wow, this is great!
I just commented out the above line as suggested by you, recompiled xow and now it works! I can plug the Xbox One Wireless Adapter into the USB-Port of my Steam Link now and forward it to my Linux machine. This is exactly what I wanted, thank you!
Do you think this line should be removed generally for the next release, or is it better to keep that line (but don't let the service crash if it returns said error)?
from xow.
Do you think this line should be removed generally for the next release, or is it better to keep that line (but don't let the service crash if it returns said error)?
Yeah, I'm going to remove that line in the next commit. It probably won't affect the operation of the driver in any negative way.
EDIT: I just tried out the change in a virtual machine and xow crashed with LIBUSB_ERROR_BUSY
. So I guess we'll have to keep that line. Did you try removing just the whole if (error)
statement?
from xow.
EDIT: I just tried out the change in a virtual machine and xow crashed with
LIBUSB_ERROR_BUSY
. So I guess we'll have to keep that line. Did you try removing just the wholeif (error)
statement?
Well, you mean like so:
error = libusb_reset_device(handle);
/*
if (error)
{
libusb_close(handle);
libusb_exit(nullptr);
throw UsbException("Error resetting device: ", error);
}
*/
In this case xow (when forwarding the USB-Dongle via VirtualHere) crashes with:
2020-01-25 20:27:44 INFO - xow v0.3-2-gb6b635a ©Severin v. W.
2020-01-25 20:27:44 ERROR - Error opening device: LIBUSB_ERROR_ACCESS
But to be honest, this particular issue became less important to me personally as of today, because the latest Steam Link Software Build now has xow integrated. So I don't need to use VirtualHere for this use case anymore, because the dongle now works directly on the Steam Link without the need to forward it to the other machine. Of course it would be nice to have xow not crashing when connecting a VirtualHere-forwarded dongle. But on the other hand, if such a change would mean to make xow potentially more unstable, then I'd say that's not worth it.
I won't feel offended if you decide to leave this as it is for now and concentrate on other things first (for example making audio work over the adapter, or what else).
I am so glad you made this thing, and now that it's also working on Steam Link I am even more happy.
from xow.
But to be honest, this particular issue became less important to me personally as of today, because the latest Steam Link Software Build now has xow integrated.
Oh wow, that's pretty cool 😃.
But on the other hand, if such a change would mean to make xow potentially more unstable, then I'd say that's not worth it.
Yeah, let's leave it as it is.
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