Comments (6)
this is fixed in dev builds
although it's worth noting that this is a result of weird implementation by devkitpro. since iirc this rom also wouldn't work on 3ds, due to the way the 3ds handles (or rather, doesn't handle) certain rtc regs
i forget the exact reasoning why (i think it's something to do with alarm regs?)
from melonds.
Thank you for the fix. I built the main branch and yes, works perfectly.
I might raise the issue with DevKitPro after I get more familiar with their library.
from melonds.
OK, I thought I was going crazy for a moment.
The latest build as of today works, but only for a few seconds or minutes. After that, it stops working. I tried a lot of things: deleting the build, deleting my copy of the repo, restarting opening different NDS files. I don't know what makes it work again, but it's rare that it starts working again. I think works again when I delete the entire repo, but that makes absolutely no sense to me.
The crazier thing is I thought this was macOS somehow caching the melonDS executable... but... I switched to my Linux PC and got the same result (it did last a little longer though). The Mac is a Mac mini M1. The PC is a Ryzen 3600 running an Ubuntu toolbox container on Fedora.
Are you able to replicate this? I'm at commit c85a2103bbd41e7119e7d41daa5180dee823b591
.
from melonds.
Okay, I found something interesting. If you disable "Boot game directly" on the Emu settings, the homebrew starts working for a while then stops. The difference is that it always starts working.
from melonds.
i can also reproduce this on windows
that's very odd
needs deleting rtc.bin to fix temporarily and then it breaks again
from melonds.
from melonds.
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from melonds.