Comments (5)
From a quick glance it sounds likely that the square root hardware on the ds takes shortcuts in the calculation
That's very interesting
from melonds.
I did a bit more testing, I think the framecounter is off by 1. If I put a while(1); at the end of the first while loop, it freezes on frame 1 on the emulator and frame 2 on the nds. This affects the correct percentage because I use the framecounter to keep track of the number of iterations when calculating how many were correct.
from melonds.
what exactly are you running the rom via on hardware?
since the frame counter appears to be incremented via interrupt it could be possible its running the interrupt handler an extra time before/during the first frame due to a bug with the bootloader.
because i can't actually reproduce that behavior when using a recent-ish build of twilightmenu++ on my 3ds
from melonds.
...however i can reproduce it when installed directly to nand
that's very interesting
from melonds.
My build of twilightmenu is probably 2-3 years old, but I'm starting the rom from unlaunch so I dont think it matters.
from melonds.
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from melonds.