Memo Akten's Projects
Generate fun titles (or phrases) that sound scientific by un-abbreviating a given word using titles from a bibtex file
MSA Libs circa 1999/2000
a very simple cross platform application to position and play multiple videos anywhere on the screen (or multiple screens).
Native Cocoa fullscreen, multiple output Quicktime player with fast, greater-than-4096-pixels support.
NeuralTalk is a Python+numpy project for learning Multimodal Recurrent Neural Networks that describe images with sentences.
Tools (originally for iphone, would work on mac too) to compare performance of NSArray with C/C++ Array
Core algorithms for NuPIC (under construction).
old school serial comms over audio (i.e. encode text or any binary data).
small app to play a grid of videos, and play fullscreen when selected
volumetric slit-scan demo using Kinect. made with openFrameworks 0072 + ofxKinect
Demos usage of VertexArrays, VBOs, and Point Sprites for openFrameworks 006+. Mac xcode project provided, but should also work on win, linux, ios (if immediate mode code is removed)
simple C++ openframeworks example demonstrating how to use (standard) shared pointers
Cocoa GUI wrapper for Christoph Buchner's ofStateManager
Vsync / FPS test application for openFrameworks
C++ openFrameworks addon to interface with and control Parrot AR.Drone1 and 2.
Alternative approach to interfacing with OpenCv from openFrameworks.
efficient triangule fill given a set of points
C++ openFrameworks addon for interfacing with the Etherdream DAC
OpenFrameworks extension for the Gesture Recognition Toolkit
C++ openFrameworks addon for a device agnostic Ilda functionality to control galvo+mirror based laser projectors. See ofxEtherdream for integration with opensource ILDA laser DAC.
Use ImGui in openFrameworks
demos for ofxKinect (Kinect openFrameworks addons)
Implementation of Kinect For Windows v2 API (not using KinectCommonBridge)
of addon for Kinect V2
Open Frameworks wrapper for libdc1394.
Interfaces and helpers for working with machine vision cameras
UPDATED FOR GL3. // Optical Flow GPU Version - based upon Andrew Benson's solution