Comments (5)
Hello again! I appreciate this suggestion. I imagine it's frustrating to see the couple issues pop up around module loading, plus all the cruft dealing with module definitions in the code itself. But I prefer to keep on with my style. Thanks, but no thanks!
To elaborate, I prefer using lighter build tools that output near-identical build code rather than relying on heavy-weight bundlers like Webpack or Rollup. It's a trade-off. I'd rather deal with my own broken code than managing build-tool output. I realize it may seem misguided, but after a decade of supporting JS plugins, that's my current preference ¯_(ツ)_/¯
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Yeah that makes and is understandable, thanks for the thoughtful response.
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Oh one last other thing @desandro, I didn't go through the code but for some reason the rollup version I made was coming in at 24KB when minified. Maybe there are some tweaks you can make to your build setup that could do the same, if your interested the output is here https://github.com/samjbmason/zdog/blob/build-task/dist/zdog.umd.js
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Dang that's pretty good. Looks like it cleans up the UMD boilerplate stuff. Thanks for putting this together. This has got me re-thinking things.
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Let me know if you wanna discuss things further or tweak parts I would love to contribute to the library however I can.
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Related Issues (20)
- Migrate codebase to ES8/TypeScript? HOT 8
- Element overlay late HOT 1
- Would wasm make it any faster? HOT 3
- 3D shape properties are not updated HOT 3
- Line across inside cylinder when fill is false HOT 2
- scene = new Zdog.Anchor() - Memory Leak? HOT 1
- why do shapes vanish when on a box HOT 1
- how animate a shape with a path HOT 1
- using for-loop and variables in path command HOT 1
- camera move(feature request) HOT 2
- Stroke Dasharray [feature request]
- Better documentation of normalizeRotate()
- Library
- how to import module of Zdog?
- Documentation website seems to be down
- Hollow Cone doesn't render in all rotations
- add light source
- dragRotate doesn't work HOT 1
- smoke effects cause model flickering HOT 3
- AddTo can't change after creation of Zdog element HOT 4
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